Module I

Weekly Activity Template

Eric Ambrad


Project 1


Module 1

Playing around with circuits mostly

Activity 1

Basic circuit, shown in class. Basic circuit ON state. Same basic circuit, but with a fabric battery holder. Slightly different angle. Attempted parallel circuit, one of the lights not working. Parallel circuit, two lights ON though one intended light is off. A working series circuit! :D Testing my OSHA violation of a circuit, with a better-working fabric battery holder. Fabric battery holder test, with less of an OSHA violation. I called this a transistor, as I was mostly basing it off of diagrams I found, though this is more akin to a NOT gate than anything. The circuit when the 'switch' is in the intendeds ON state, turning the light OFF. Me figuring out how a NOT gate worked. Me figuring out how an AND gate worked. Me figuring out how an OR gate worked, and some additional sketches of me figuring things out. More sketches. A working AND gate! :D AND gate model, both ON = output ON AND gate model, one OFF = output OFF A working OR gate! :D OR gate model, either input ON = output ON OR gate model, either input ON = output ON (second input) OR gate model, both inputs ON still = output ON My attempt at a pencil-graphite circuit It didn't work even when I tried to put a LOT of graphite on the circuit I only learned later that I needed more voltage in the circuit...

Activity 2

All that follows is some concept doodles for my final design. This one is a glove that lights up when you touch/grasp something conductive, like a metal door handle. This involved some RFID chip sewn into a glove, which looking back would not have applied to this project at all. I think I was just throwing stuff at the wall to see what stuck. Same thing as before, the purpose was to unlock a door (like the ones on campus) This would've lit up an LED on your sleeve if you put your entire arm against a metal door or wall Similar concept to previous, though with the LED closer to your chest and with the open-circuit area closer to the end of the sleeve Cup that turns on an LED when you hold it Cup that lights up when empty - what I was trying to go for! Cup that lights up when held AND when at a certain level of liquid Another arrangement/circuit exploration for an empty-cup light cup More basic concept, just an LED that turns on when theres liquid Boots that light up when walking on water Boots that have two lights, one on and one water activated Boots that have a light that is only on (to signal 'good') when the ends of pants cover the boot-top A boot that lights up if theres moisture INSIDE the boot Boots that only light up if BOTH boots are walking on water Book that has different LEDs that turn on depending on the chapter opened Book that has an LED light up only when the book is opened Book that has a fancy little display that lights up when a certain chapter is opened A bookset that has LEDs light up only when put together Book pages that have parts light up as you drag your finger Sliding-window that lights up different lights when at a different position Sliding-window that lights up artwork when at a specific position Window-lock that lights up when unlocked OR locked Sliding-window with two lights, both lights are only on when at a specific position Window that lights up different lights at different angles

Project 1


Final Project 1 Design

Wearable Interactive Affordance Based Circuit

Fold-on Light-on Sock(s)

I only made one of these. I didn't really have the time (or the skill) for a nice set pair.

Non-Wearable Interactive Affordance Based Circuit

Level-light cup

There is a decent chance that a slightly more refined version would be shown in-class.
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